AccuRIG 2

accurig — Free Auto-Rigging & Motion Retargeting for 3D Characters

Turn a 3D character into an animation-ready rig with automation, flexible joint refinement, and production-ready motion retargeting.

Rig a 3D character in five simple steps.

Run AccuRIG
Ready to rig
One-tap examples
Free to start · no signup · ~10 s

Number One Character Auto-Rigging Tool

AccuRIG helps artists, game developers, and studios streamline 3D production workflows with an approachable rigging process for characters in A-pose and T-pose. Explore AccuRIG

Free Auto-Rigging Tool for Everyone

AccuRIG combines automation with user-friendly controls so you can focus on model design while achieving superior rigging in five simple steps. It works with low-to-high density models, multiple meshes, and both A and T poses, with direct export to major 3D platforms. Upload a character to continue with production-ready animation for games, films, archviz, digital twinning, and more.

AccuRIG workspace 5 steps
1Load character
2Check model
3Body rig
4Hand rig
5Export motion
Adjust guides, preserve your character's proportions, and prepare a rig built for movement.

Rig Humanoid Characters of All Kinds

Accurate Rigging for Scanned 3D People

AccuRIG can discern different arm positions and adjust joint angles, making it highly optimized for A-poses and scanned 3D people. Save valuable time and resources by reducing repetitive manual rigging procedures.

Scan poseA-pose · T-pose · standing pose
60°90°135°

Animate Digital Sculptures

Highlight conceptual models and digital sculptures crafted with ZBrush or Blender by transforming static sculpts into animation-ready characters. Automatic rigging and manual joint refinement keep the rest of the production workflow moving.

Import a model from your preferred 3D tool
Place joints around the character's form
Refine shoulders, fingers, and proportions
Continue with animation-ready motion

Transform Free Models into Animated Characters

Hundreds of free-to-use characters are available through online marketplaces such as Sketchfab. Content developers can extend their workflow with AccuRIG, turning these models into rigged actors ready to perform.

3D character marketplace
OBJ · FBX · humanoid-ready models

Accurate Rigging with Flexible Refinement

Flexible Joint Refinement

By manually defining joints, rigging can be customized to match models with different characteristics and preserve distinct body shapes. Skin weighting is optimized for limbs, including shoulders, elbows, knees, and individual finger bones. Online manual

Shoulder | Neck | Finger

Adjustable Shoulders

Arm and collar bones can be adjusted to emphasize different shoulder types — from broad to narrow, raised to sloped, all forms are possible.

Posture Correction

Adjustable arm and collar positioning helps align shoulders for proper form and accentuate the shoulder line before animation begins.

Pose Offset

Effectively address posture issues, including the appropriate positioning of arms and legs, when applying animation data to characters of diverse body sizes. Pose offsets can enhance stylized performances, especially for cartoon figures, while keeping custom animation updates easy to manage.

Posture Correction | Arm Position | Stylized Posing

Posture Correction

Body parts such as the neck, shoulder, and spine can be realigned to correct skewed and unnatural movements. Fine-tune joint angles and rotations so poses and movement unfold naturally.

Advanced AccuRIG

Compare free AccuRIG with advanced AccuRIG
AccuRIG technology automates humanoid rigging while advanced workflows add manual editing for intricate multi-mesh structures, skin weights, hard-surface items, and more complex skeletal requirements.

Start rigging
Start rigging